Summary Book Review The Comics World by Benjamin Woo:
Download or read book The Comics World written by Benjamin Woo and published by Univ. Press of Mississippi. This book was released on 2021-07-29 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contributions by Bart Beaty, T. Keith Edmunds, Eike Exner, Christopher J. Galdieri, Ivan Lima Gomes, Charles Hatfield, Franny Howes, John A. Lent, Amy Louise Maynard, Shari Sabeti, Rob Salkowitz, Kalervo A. Sinervo, Jeremy Stoll, Valerie Wieskamp, Adriana Estrada Wilson, and Benjamin Woo The Comics World: Comic Books, Graphic Novels, and Their Publics is the first collection to explicitly examine the production, circulation, and reception of comics from a social-scientific point of view. Designed to promote interdisciplinary dialogue about theory and methods in comics studies, this volume draws on approaches from fields as diverse as sociology, political science, history, folklore, communication studies, and business, among others, to study the social life of comics and graphic novels. Taking the concept of a “comics world”—that is, the collection of people, roles, and institutions that “produce” comics as they are—as its organizing principle, the book asks readers to attend to the contexts that shape how comics move through societies and cultures. Each chapter explores a specific comics world or particular site where comics meet one of their publics, such as artists and creators; adaptors; critics and journalists; convention-goers; scanners; fans; and comics scholars themselves. Through their research, contributors demonstrate some of the ways that people participate in comics worlds and how the relationships created in these spaces can provide different perspectives on comics and comics studies. Moving beyond the page, The Comics World explores the complexity of the lived reality of the comics world: how comics and graphic novels matter to different people at different times, within a social space shared with others.
Summary Book Review The Comic World of the Marx Brothers' Movies by Maurice Charney:
Download or read book The Comic World of the Marx Brothers' Movies written by Maurice Charney and published by Fairleigh Dickinson Univ Press. This book was released on 2007 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Comic World of the Marx Brothers' Movies: "Anything Further Father?" is the first book to consider the Marx Brothers in the context of comic theory and practice. It includes a gag analysis of three famous scenes: the stateroom scene in A Night at the Opera, the mirror scene in Duck Soup, and the "tootsie-frootsie" ice cream scene in A Day at the Races.
Author :Rob Salkowitz Publisher :McGraw Hill Professional Release Date :2012-05-25 ISBN 10 :9780071797023 Pages :304 pages File Format : PDF, EPUB, TEXT, KINDLE or MOBI Rating :4.9/5 (72 users download)
Summary Book Review Comic-Con and the Business of Pop Culture: What the World’s Wildest Trade Show Can Tell Us About the Future of Entertainment by Rob Salkowitz:
Download or read book Comic-Con and the Business of Pop Culture: What the World’s Wildest Trade Show Can Tell Us About the Future of Entertainment written by Rob Salkowitz and published by McGraw Hill Professional. This book was released on 2012-05-25 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Action! Excitement! Transmedia! Step inside Comic-Con to discover the cultural trends that will shape our world “I’ve been in comics so long I sometimes think I invented ’em! But I just read Rob Salkowitz’s terrific new book and, y’know what? Even I learned new stuff! If you’re a comic book nut like me, miss it at your own risk!” —Stan Lee, Legendary Comic Creator and Publisher “Salkowitz tells it pretty much like it is: the good, the bad, and the ugly of the commercialization of one of America’s greatest art forms, as well as the indefatigable artistry of its creators. He is at once informative, insightful, sobering, and inspiring.” —Douglas Rushkoff, pop culture analyst and author of Program or Be Programmed: Ten Commands for a Digital Age “If you care at all about comics, this is an essential read (and if you don’t, Salkowitz just might win you over). But it’s also grab-worthy for anyone interested in the fascinating, conflicted, unfolding future of digital publishing and transmedia entertainment.” —Booklist (Starred Review) “What began more than four decades ago as an intimate gathering of comic book creators, fans and legends has become a packed entertainment event. Although it doesn’t have the same ring to it, Comic-Con could more appropriately be called the Transmedia Pop Culture Con where buzz for a year’s worth of projects is created, prolonged or squelched. Yet, despite the awareness that the con is a giant marketplace where producers sell directly to customers, there has been shockingly little analysis of the business of the event before Rob Salkowitz’s new book, “Comic-Con and the Business of Pop Culture.” —CNN Geekout “The true gift in Rob’s book is how very hard it becomes for you to decide, whether you’re a business reader reading a pop culture book, or a comics fan reading a business book.” —PopMatters “The book explores the business aspects of the show and how it is a microcosm of the growing transmedia aspects of both comic books and their connection to things such as film, TV, and video games. All the while, acting as a travelogue by a long-time fan of comics and Comic-Con.” —Technorati “Salkowitz’s first hand observation makes us feel like we are walking the convention floor with him. In some chapters you sense his thrill as he meets a few of his fan favorites. Comic-Con and the Business of Pop Culture should be a great book for comic book fans, moviegoers, pop culture followers, and marketing gurus.” —Trashwire Welcome to Comic-Con: where the future of pop culture comes to life Every summer, more than 130,000 comic fans, gamers, cosplay enthusiasts, and nerds of all stripes descend on San Diego to mingle with the top entertainment celebrities and creative industry professionals in an unprecedented celebration of popular culture in all its forms. From humble beginnings, Comic-Con has mutated into an electrifying, exhausting galaxy of movies, TV, video games, art, fashion, toys, merchandise, and buzz. It’s where the future of entertainment unspools in real time, and everyone wants to be there. In Comic-Con and the Business of Pop Culture, author Rob Salkowitz, a recognized expert in digital media and the global digital generation (and unabashed comics enthusiast), explores how the humble art form of comics ended up at the center of the 21st-century media universe. From Comic-Con’s massive exhibit hall and panels to its exclusive parties and business suites, Salkowitz peels back the layers to show how comics culture is influencing communications, entertainment, digital technology, marketing, education, and storytelling. What can the world’s most approachable and adaptable art form tell us about the importance of individual talent and personal engagement in the era of the new global audience, the iPad, and the quarter-billion-dollar summer blockbuster? Here are some of the issues Salkowitz explores: How do you succeed in the transmedia maelstrom? Comics have hopscotched across the media landscape for decades. What can we learn from their successes and failures as we careen toward a converged digital future? Have comics cracked the digital code? Everyone is scrambling to deal with the business disruptions of digital distribution. Does the recent success of comics on tablets demonstrate a new model for other industries, or do dangers lie ahead? What’s next for “peak geek”? Will the ascendant nerd culture of the early 2010s keep its new audience engaged or burn out from overexposure? Comic-Con and the Business of Pop Culture combines the insights business leaders need with the details fans crave about the future ofthe world’s most dynamic industry. Even if you can’t be in San Diego in July, this book brings the excitement into focus . . . no costumes required!
Summary Book Review The Comic Art Collection Catalog by Michigan State University. Libraries. Special Collections Division:
Download or read book The Comic Art Collection Catalog written by Michigan State University. Libraries. Special Collections Division and published by Greenwood. This book was released on 1993 with total page 1435 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the most comprehensive dictionary available on comic art. The catalog provides detailed information about more than 60,000 cataloged books, magazines, scrapbooks, fanzines, comic books, and other materials in the Michigan State University Libraries, America's premiere library comics collection. Each book or serial is listed by title, with entries as appropriate under author, subject, and series. Besides the traditional books and magazines, significant collections of microfilm, sound recordings, vertical files, and realia (mainly T-shirts) are included. Comics and related materials are grouped by nationality and by genre.
Author :Alex G. Malloy Publisher :Wallace-Homestead Book Company Release Date :1993-06 ISBN 10 :0870696831 Pages :608 pages File Format : PDF, EPUB, TEXT, KINDLE or MOBI Rating :4.7/5 (69 users download)
Summary Book Review Comics Values Annual, 1993-94 by Alex G. Malloy:
Download or read book Comics Values Annual, 1993-94 written by Alex G. Malloy and published by Wallace-Homestead Book Company. This book was released on 1993-06 with total page 608 pages. Available in PDF, EPUB and Kindle. Book excerpt: Details the state of the market in various categories, with details of illustrators, company profiles and a glossary of terms.
Summary Book Review Masters of the Comic Book Universe Revealed! by Arie Kaplan:
Download or read book Masters of the Comic Book Universe Revealed! written by Arie Kaplan and published by Lawrence Hill Books. This book was released on 2006 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: This informal history of the comic book chronicles, largely in their own words, the lives and careers of the artists and writers who created the most significant and memorable comic books and graphic novels. Stretching from Will Eisner, who started his work in the industry in 1936, to Marjane Satrapi, whose latest graphic novel was published last year, 11 comic book masters are discussed, including Art Spiegelman, Neil Gaiman, Stan Lee, Dwayne McDuffie, Kyle Baker, and Ho Che Anderson. Amazing stories of how these artists and writers fell in love with the genre and built up their careers are coupled with never-before-disclosed anecdotes and previously unpublished self-portraits that will surprise even the most knowledgeable fans.
Summary Book Review Wally's World by Steve Starger:
Download or read book Wally's World written by Steve Starger and published by Vanguard Productions. This book was released on 2006 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: A dramatic illustrated biography of legendary cartoonist Wallace Wood. Journalist Steve Starger and historian J. David Spurlock tell a concise but sweeping tale of Wood's life and times and offer a brisk, colorful history of the comic book industry and the American century from the Depression through the early 1980s.
Summary Book Review Library of the World's Best Literature: A-Z by Charles Dudley Warner:
Download or read book Library of the World's Best Literature: A-Z written by Charles Dudley Warner and published by . This book was released on 1897 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Summary Book Review The Comic Hero by Robert Mitchell Torrance:
Download or read book The Comic Hero written by Robert Mitchell Torrance and published by Cambridge, Mass. : Harvard University Press. This book was released on 1978 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Black Orchid written by Neil Gaiman and published by DC. This book was released on 2013-07-23 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: A New York Times Bestseller Before introducing the modern version of The Sandman, Neil Gaiman wrote this dark tale that reinvented a strange DC Comics super hero in the Vertigo mold. Featuring spectacular art by Gaiman's frequent collaborator, DaveMcKean, BLACK ORCHID. After being viciously murdered, Susan Linden is reborn fully grown as the Black Orchid, a hybrid of plant and human, destined to avenge her own death. Now, as this demigoddessattempts to reconcile human memory and botanical origins, she must untangle the webs of deception and secrets that led to her death. Beginning in the cold streets of a heartless metropolis and ending in the Amazon rainforest, this book takes thereader on a journey through secrets, suffering and self-rediscovery.
Summary Book Review The Shakespearian Drama by Denton Jaques Snider:
Download or read book The Shakespearian Drama written by Denton Jaques Snider and published by . This book was released on 1887 with total page 595 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Author :Paul Williams Publisher :Rutgers University Press Release Date :2020-01-17 ISBN 10 :9781978805088 Pages :222 pages File Format : PDF, EPUB, TEXT, KINDLE or MOBI Rating :4.0/5 (58 users download)
Summary Book Review Dreaming the Graphic Novel by Paul Williams:
Download or read book Dreaming the Graphic Novel written by Paul Williams and published by Rutgers University Press. This book was released on 2020-01-17 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: The term “graphic novel” was first coined in 1964, but it wouldn’t be broadly used until the 1980s, when graphic novels such as Watchmen and Maus achieved commercial success and critical acclaim. What happened in the intervening years, after the graphic novel was conceptualized yet before it was widely recognized? Dreaming the Graphic Novel examines how notions of the graphic novel began to coalesce in the 1970s, a time of great change for American comics, with declining sales of mainstream periodicals, the arrival of specialty comics stores, and (at least initially) a thriving underground comix scene. Surveying the eclectic array of long comics narratives that emerged from this fertile period, Paul Williams investigates many texts that have fallen out of graphic novel history. As he demonstrates, the question of what makes a text a ‘graphic novel’ was the subject of fierce debate among fans, creators, and publishers, inspiring arguments about the literariness of comics that are still taking place among scholars today. Unearthing a treasure trove of fanzines, adverts, and unpublished letters, Dreaming the Graphic Novel gives readers an exciting inside look at a pivotal moment in the art form’s development.