Summary Book Review Computer Games and Technical Communication by Jennifer deWinter:
Download or read book Computer Games and Technical Communication written by Jennifer deWinter and published by Routledge. This book was released on 2016-05-23 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.
Summary Book Review The Digital Role-Playing Game and Technical Communication by Daniel Reardon:
Download or read book The Digital Role-Playing Game and Technical Communication written by Daniel Reardon and published by Bloomsbury Publishing USA. This book was released on 2021-04-22 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the tremendous cultural influence of digital games, Daniel Reardon and David Wright analyze three companies that have shaped the industry: Bethesda, located in Rockville, Maryland; BioWare in Edmonton, Alberta, and CD Projekt Red in Warsaw, Poland. Each company has used social media and technical content in the games to promote players' belief that players control the companies' game narratives. The result has been at times explosive, as empowered players often attempted to co-op the creative processes of games through discussion board forum demands, fund-raising campaigns to persuade companies to change or add game content, and modifications (modding) of the games through fan-created downloads. The result has changed the way we understand the interactive nature of digital games and the power of fan culture to shape those games.
Summary Book Review Game Usability by Katherine Isbister:
Download or read book Game Usability written by Katherine Isbister and published by CRC Press. This book was released on 2022-03-14 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively. The book begins with an introduction to UX strategy considerations for games, and to UX design, before moving on to cover core user research and usability techniques as well as how to fit UX practices into the business process. It provides considerations of player differences and offers strategies for inclusion as well as chapters that give platform and context specific advice. With a wealth of new interviews with industry leaders and contributions from the very best in game UX, the book also includes brand new chapters on: Accessibility Mobile Game Usability Data Science Virtual and Augmented Reality Esports This book will be vital reading for all professional game developers and game UX advocates, as well as those students aspiring to work in game development and game UX.
Summary Book Review Designing Arcade Computer Game Graphics by Ari Feldman:
Download or read book Designing Arcade Computer Game Graphics written by Ari Feldman and published by Wordware. This book was released on 2000-11 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work focuses on how to create high-quality 2D graphic images and animations for arcade-based games, educational programs and multimedia applications. It also aims to provide insight into basic computer game design from the perspective of a graphic artist.
Summary Book Review MLA International Bibliography of Books and Articles on the Modern Languages and Literatures by :
Download or read book MLA International Bibliography of Books and Articles on the Modern Languages and Literatures written by and published by . This book was released on 2007 with total page 2430 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Summary Book Review Research Strategies in Technical Communication by Lynnette R. Porter:
Download or read book Research Strategies in Technical Communication written by Lynnette R. Porter and published by John Wiley & Sons Incorporated. This book was released on 1995-09-28 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technical communicators work within the broad realm of technology, science, business, and education. With this book, all areas of technical communication are covered along with how research affects them--from practical day-to-day research techniques needed by technical writers to theory-based empirical research techniques needed by researchers and lab assistants.
Summary Book Review Graduate Programs in the Humanities, Arts and Social Sciences 2008 by Peterson's:
Download or read book Graduate Programs in the Humanities, Arts and Social Sciences 2008 written by Peterson's and published by Petersons. This book was released on 2007-11 with total page 1888 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers information on entrance and degree requirements, expenses and financial aid, programs of study, and faculty research specialties.
Summary Book Review Writing Better Computer User Documentation by R. John Brockmann:
Download or read book Writing Better Computer User Documentation written by R. John Brockmann and published by John Wiley & Sons Incorporated. This book was released on 1990-07-12 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed to help processing professionals and technical writers write clear, accurate computer user documentation. Presents a systematic approach to writing paper and online documentation. Version 2 retains much essential material from the first edition, while offering new information on desktop publishing, CASE tools and the ``software factory'' programming technologies. Also covers new techniques such as team writing, hypertext, mass storage and more.
Summary Book Review Courses, Components, and Exercises in Technical Communication by Dwight W. Stevenson:
Download or read book Courses, Components, and Exercises in Technical Communication written by Dwight W. Stevenson and published by . This book was released on 1981 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: This anthology contains 21 articles on teaching methods and assignments in technical writing. The anthology is divided into three major sections. The first section, "Courses," presents plans for alternative approaches to the teaching of technical writing. The second section, "Components," offers a variety of activities for major segments within a technical writing course. The third section, "Exercises," suggests individual activities that can be completed during a few class periods within a course or component. Individual articles focus on the case method, simulation and in-class writing, group projects, the functional writing model, writing for publication, technical illustration, environmental writing, decision making and problem solving, and teaching nonnative speakers how to use English language articles. A supplementary reading list is included. (RL)
Summary Book Review A Concise Guide to Technical Communication by Laura J. Gurak:
Download or read book A Concise Guide to Technical Communication written by Laura J. Gurak and published by Longman Publishing Group. This book was released on 2007 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Concise Guide to Technical Communication takes a situational approach, emphasizing issues of audience and purpose for any technical communication task. The first text of its kind to acknowledge that most technical communication today takes place electronically, this Concise Guide offers a seamless connection between the new and old worlds of technical communication.
Author :Adriana de Souza e Silva Publisher :Peter Lang Pub Incorporated Release Date :2009 ISBN 10 :STANFORD:36105124143442 Pages :371 pages File Format : PDF, EPUB, TEXT, KINDLE or MOBI Rating :4./5 ( users download)
Summary Book Review Digital Cityscapes by Adriana de Souza e Silva:
Download or read book Digital Cityscapes written by Adriana de Souza e Silva and published by Peter Lang Pub Incorporated. This book was released on 2009 with total page 371 pages. Available in PDF, EPUB and Kindle. Book excerpt: The convergence of smartphones, GPS, the Internet, and social networks has given rise to a playful, educational, and social media known as location-based and hybrid reality games. The essays in this book investigate this new phenomenon and provide a broad overview of the emerging field of location-aware mobile games, highlighting critical, social scientific, and design approaches to these types of games, and drawing attention to the social and cultural implications of mobile technologies in contemporary society. With a comprehensive approach that includes theory, design, and education, this edited volume is one of the first scholarly works to engage the emerging area of multi-user location-based mobile games and hybrid reality games. It is appropriate for undergraduate and graduate courses covering mobile phone or gaming culture, media history and educational technology, as well as researchers and the general public.